Adventures in the Nentir Vale
Race: High Elf
Class: Rogue 1
Background: Bounty Hunter
Alignment: Neutral Evil
STR 10 ( 0)
DEX 17 (1)
INT 15 (1)
CHA 8 (-1)
Speed: 30 feet
Hit Dice: 1d6
Hit Points: 7
Armor Class: 15
Short sword: 3
Shortbow 3, range 80/320
Dart: 3, range 30/120
Proficiencies (Bonus: +1)
Armor: Light, medium
Weapons: Simple weapons, long sword, short sword, shortbow, longbow, hand crossbow, light crossbow, rapier
Skills: Acrobatics +4, Athletics +6, Deception +5, Perception +2, Search +3, Stealth +9, Sleight of Hand +9
Tools: Mounts (land), thieves’ tools
Saving Throws: Dex
Racial Traits: Low-light vision, keen senses (adv. on Perception), fey ancestry (adv. on saves vs charm, magic can’t put to sleep), trance (meditate 4 hours instead of sleep), Cantrip (Prestidigitation, save DC 10)
Background Trait: Bounty board
Class Features: Expertise (Athletics, Deception, Sleight of Hand, Stealth), Sneak attack 1d6
Languages: Common, Dwarvish, Elvish, Gnomish, Goblin, Halfling, Orc
Equipment: Studded leather armor, 2 short swords, 1 dagger, 10 darts, shortbow, quiver of 20 arrows, adventurer’s kit, climber’s kit, thieves’ tools.
Money: 17 gp, 5 sp.
Description: Tall and slender, fair skinned, platinum blonde hair in a neck-length cut, blue-grey eyes. While “working”, dressed in black studded leather armor with soft boots, gloves, and cowl (picture a Dark Brotherhood member with less red, or Nyssa from Arrow with less cleavage). Frequently wears armor whenever socially acceptable, and generally keeps a hood up. If not cowled or hooded, it’s obvious that the point of her right ear has been sliced off.
History: Celith was recruited to The Queen’s Escorts — a small, secretive, quasi-religious militant order in elven lands — at the tender age of 70. The group’s name is a euphemism: The “queen” they serve is the Raven Queen, and they do so by “escorting” selected persons to her realm. They use espionage, intimidation and murder to pursue political and military goals in service of the Realm, but in order to finance these operations, will gladly kill for hire. (Besides, bad people paying to have other bad people killed for their own petty reasons just leaves less bad people in the world and disincentivizes certain career paths, so win-win.)
As an initiate, she was trained as one of the Faithful: Loyal, deadly, and expendable. They are expected to prefer death over capture, but even if caught they are given no details about the reasons for any mission so that they cannot trade that knowledge for their own gain. Those who survive and prove their worth are promoted within the order; Celith was not. Having just slain a minor noble’s firstborn in his sleep, she was spotted by a young woman in the house, and despite orders not to leave other casualties, killed the witness. Her superiors were furious. She admitted that being seen was her own fault, but claimed to have made a judgment call in the field, prioritizing the lack of witnesses over the lack of bodies. Unfortunately, the woman was the target’s younger sister who would have become heir to their father’s title after her brother’s death, which was exactly the purpose of the mission.
As her loyalty to the Escorts was never in doubt, they spared her life, but cast her from the order in disgrace, cutting off the tip of her right ear to mark her as a failure. With no career prospects or contacts within the Realm, she left for the Nentir Vale, paying her way as a common sellsword and occasional thief. Upon her arrival, she learned of the lucrative trade in bounty hunting, especially those wanted “dead or alive”; being able to openly and legally stalk and kill targets for pay was oddly refreshing. Capturing and transporting prisoners was never something she was trained for, though, so she hasn’t generally bothered; if someone has a bounty of 500 gold alive or 400 dead, she’ll often consider having to only bring back their head worth the 100 gold difference.