Adventures in the Nentir Vale
STR: 16 (1)
CON: 13 (2)
WIS: 9 (-1)
CHA: 16 (+3)
Sz M; Spd 30; Low-light vision; fey ancestry (adv. vs. charm saves, immune to sleep magic); keen senses (adv on Wis/Per checks); Lang: Common, Elven, Dwarven.
AC: 18 (chain, shield)
Dmg: Longsword (1d8 / 1d10 2-h); Javelin (1d6)
Prof: all armor, shields
Weapons: simple, martial
Tools: Mount (land), gaming set
Saves: Str, Con
Skills: Intimidation, History, Insight, Persuasion (prof bonus 1 THP, disappear within 5 mins, regain after rest
Chainmail (AC 16, Stealth Disad); Shield (+2 AC); Longsword (1d8, 1d10 2hd); 4 javelins (1d6); Backpack; Adventurer’s Kit (healer’s kit, mess kit, tinderbox, 10 torches, 10 days rations, waterskin); 50’ hemp rope and grappling hook; Fine clothes; Bedroll; 10 iron spikes, whetstone, chalk, signal whistle; Hammer; Manacles
Caine Blackhand is a scion of House Blackhand, a once proud noble family that’s fallen upon hard times these days. After their holdings were sacked and burnt by an orcish raid, he swore to rebuild the house and restore it to its former glory. He’s been wandering, sometimes as a merchant and sometimes as a sell-sword, seeking to renew House Blackhand.
Caine is a follower of the Raven Queen. While he stumbles over the finer points of her theology (specifically about fate, as it relates to his family’s rise and fall), he’s drawn to the pragmatic and cynical teachings of her faith.